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Unity tools · Game systems · Integration

Less groundwork.More gameplay.

Build on reusable Unity tools and game systems, with hands-on integration when you need it.

A starting point. And a helping hand.

Keep your time for what
makes your game yours.

Explore the Unity tools and Solutions I'm building, or bring me in to help fit the pieces to your project.

Unity tools & connected game systems

In development.

Commerce and Procedural UI are being built. Explore their current scope and progress; neither is available to purchase yet.

In development

Commerce

Bring your game's purchasing and entitlement flows together.

Explore Commerce

Hands-on integration

Make it fit your game.

A tool is a starting point. Integration connects it to the systems, workflows and constraints already in your project.

Software licensing and project implementation are separate offers. Product-based setup and integration depend on a verified release and supported configuration; a concept page does not establish availability.

Assisted Setup

Your project fits a supported configuration and you need help getting started.

What you receive

Project preflight, installation, supported provider configuration, a checked reference flow and handoff notes.

Scope & engagement

Custom UI, data migration, unsupported providers and major architecture changes need a separate scope.

Fixed scope once the setup checklist confirms the fit.

Discuss setup

Production Integration

You need a supported product adapted to your existing game and its systems.

What you receive

Discovery, an integration plan, agreed project changes, provider and data integration, testing and handoff.

Scope & engagement

New provider adapters, broad redesigns and unrelated features are scoped separately.

Fixed scope for verified configurations. Uncertain work starts with paid discovery, then agreed milestones or time and materials.

Discuss integration

Custom Engineering

You need custom Unity UI, a new adapter, a migration or behavior beyond an existing product's scope.

What you receive

Agreed project-specific implementation, documentation and tests, with architectural work where needed.

Scope & engagement

The written scope defines what is included. New requirements are agreed before adding work.

Milestones or time and materials, with written change control.

Discuss custom work

How working together works.

  1. Start with a conversation

    Describe the outcome you need. A short free fit call establishes whether the work is a fit; detailed investigation belongs in discovery.

  2. Define the work

    Where the requirements are uncertain, paid discovery produces findings, risks and a recommended path. Before delivery, we agree on inputs, deliverables, exclusions and acceptance checks.

  3. Build, test and hand over

    I deliver against the agreed scope and hand over documentation, test results and known limitations. Ongoing support is a separate agreement.

Custom Unity UI

Need custom UI work?

I build custom Unity interfaces around your game's visual style, interactions and existing systems. Available as a standalone service, with no Aether product purchase required.

Discuss custom UI work

Ideas for what comes next

In exploration.

These are concepts, not available products. Scope and timing are undecided. Tell me which problem matters to your project to help inform what I build next.

The person behind Aetherbloom

A direct line
to the developer.

Steven Leavengood

I'm Steven Leavengood. I build Unity interfaces and game systems, and help teams integrate them into their projects.

Aetherbloom brings that work together: reusable tools, connected Solutions and practical help putting them to work.

Let's talk

What are
you building?

A few details are enough to start a conversation. You don't need to choose a service before getting in touch.

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Inquiry details
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A short description of your project and the support you need is enough.