Smooth terrain & block worlds
Generate signed-density terrain for Marching Cubes meshes, or catalog-driven block terrain with optional greedy meshing and material submeshes.

Generate, sculpt, surface and bake voxel worlds inside Unity.
Voxelbloom is a modular Unity voxel-terrain toolkit built around interchangeable world layouts, generators, meshers and surfacers. Its current codebase supports chunked terrain workflows across Cartesian worlds and spherical planets.
An idea under exploration. Scope and timing are undecided.
Is it a fit?
For Unity developers exploring smooth terrain, block worlds, biome-driven generation or editable voxel planets. The current repository documents working development systems, but it is not presented here as a packaged or supported release.
Before you plan around it
Concept — not available. Working systems exist in source, but release packaging, supported Unity and render-pipeline configurations, performance targets, licensing, price and distribution have not been validated.
Current development scope
These capabilities are supported by the current project source and technical documentation. Final product scope may be narrower.
Generate signed-density terrain for Marching Cubes meshes, or catalog-driven block terrain with optional greedy meshing and material submeshes.
Blend biome weights and heights into terrain, caves, block layers and materials. Triplanar and block surfacers connect generated geometry to texture arrays and per-chunk material data.
Edit density, blocks and biomes with scene tools; build Cartesian, cube-sphere or octa-sphere worlds; then preserve edits and bake chunk meshes for reuse.
Know the boundaries
Review the intended installation and the evidence still needed before release.
A VoxelObject coordinates regions and chunks through a generator → mesher → surfacer pipeline. Editor tools expose generation, dirty rebuilds, sculpting, biome painting, erosion, bake operations and cell-level debugging.
Verified mesh paths are Marching Cubes and block meshing. Some alternate generators are unfinished; Dual Contouring, Surface Nets, Heightfield, navigation, water and an end-to-end runtime persistence service are not active implementations in the audited source.
The repository currently records Unity 6000.5.0f1 and includes both URP and HDRP packages, but active render-pipeline support still needs clarification. Clean installation, builds, performance, samples and final package dependencies require release validation.
Product evidence
The current Unity project and source-backed technical documentation verify the pipeline, density and block generation, Marching Cubes and greedy block meshing, biome systems, scene-view editing, planet tilers, edit-data assets and mesh baking. Public demonstrations, benchmarks and clean-project installation evidence are not yet included in this preview.
Availability & working together
Concept — not available. Scope and timing are undecided. Software licensing and project services are separate offers.
Software · Concept
Voxelbloom is being presented as its own Unity asset rather than an AetherFramework Solution. License contents, package dependencies, distribution channel, price, support terms and release date are not published.
Ask about the productSeparately scoped services
A project-specific terrain workflow, generator, surfacing setup or editor tool can be assessed as custom engineering. That work would be scoped separately from any future Voxelbloom license.
Discuss voxel-world workSoftware licensing and project implementation are separate offers. Product-based setup and integration depend on a verified release and supported configuration; a concept page does not establish availability.
Describe the outcome you need. A short free fit call establishes whether the work is a fit; detailed investigation belongs in discovery.
Where the requirements are uncertain, paid discovery produces findings, risks and a recommended path. Before delivery, we agree on inputs, deliverables, exclusions and acceptance checks.
I deliver against the agreed scope and hand over documentation, test results and known limitations. Ongoing support is a separate agreement.
A direct line to the developer
Interested in the Voxelbloom concept? Describe the problem you'd want it to solve. This is an expression of interest, not a preorder or a release commitment.