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AI use at Aetherbloom

One developer.
Big ambitions.

I’m the person behind Aetherbloom Games: one developer trying to build big things. I use AI to make the art I want to make that I could never make without it.

I use generative AI for concept art, 2D art, UI assets, 3D models, text, and code. It helps me explore more ideas and build more than I could on my own.

All 14 Aetherlings gathered in a woodland clearing: Air, Dark Arts, Divine, Earth, Fire, Fungal, Ice, Raw Aether, Umbra, Water, Nature, Lightning, Prism, and Metal.
The Aetherling family, brought together with generative AI. View full image ↗

Part of my creative process

Where I use AI.

AI contributes at different stages, from early experiments to assets and code used in finished work.

Concept art
Exploring characters, environments, and visual directions.
2D art
Creating illustrations, character artwork, and other two-dimensional visuals.
UI assets
Creating visual elements for interfaces, from icons to decorative details.
3D models
Generating models and exploring forms for three-dimensional work.
Text
Drafting, editing, and refining written content.
Code
Developing software, exploring solutions, and working through technical problems.

The person behind the work

My work. My responsibility.

I decide what to build, what to keep, and what is ready to share. I’m responsible for the work I put out under the Aetherbloom name.

Being open about these tools is part of sharing how I work. I’m excited about what they make possible for an independent developer, and I want that to be visible here.

Talk with me about a project