AI use at Aetherbloom
One developer.
Big ambitions.
I’m the person behind Aetherbloom Games: one developer trying to build big things. I use AI to make the art I want to make that I could never make without it.
I use generative AI for concept art, 2D art, UI assets, 3D models, text, and code. It helps me explore more ideas and build more than I could on my own.

Part of my creative process
Where I use AI.
AI contributes at different stages, from early experiments to assets and code used in finished work.
- Concept art
- Exploring characters, environments, and visual directions.
- 2D art
- Creating illustrations, character artwork, and other two-dimensional visuals.
- UI assets
- Creating visual elements for interfaces, from icons to decorative details.
- 3D models
- Generating models and exploring forms for three-dimensional work.
- Text
- Drafting, editing, and refining written content.
- Code
- Developing software, exploring solutions, and working through technical problems.
The person behind the work
My work. My responsibility.
I decide what to build, what to keep, and what is ready to share. I’m responsible for the work I put out under the Aetherbloom name.
Being open about these tools is part of sharing how I work. I’m excited about what they make possible for an independent developer, and I want that to be visible here.
Talk with me about a project