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Player Cloud

Keep player identity and saved progress connected.

A proposed Player Cloud Solution for accounts, profiles and cross-device saves in Unity games.

An idea under exploration. Scope and timing are undecided.

Is it a fit?

A starting point for your project.

For games that need player accounts and saved progress to remain consistent across sessions or devices.

Concept — not available

Before you plan around it
Concept. Provider readiness, save conflicts, account recovery and migration behavior all require verification.

Planned product scope

What it aims to bring together.

Candidate capabilities, subject to release verification.

Accounts & sessions

Connect authentication with the player's session and identity.

Player profiles

Bring player-profile data into a shared backend workflow.

Cloud saves

Coordinate cloud saves and backend abstractions for continuity across devices.

Know the boundaries

Scope & compatibility.

Review the intended installation and the evidence still needed before release.

Provider choices

Unity Gaming Services, PlayFab and a custom backend are candidate paths in the product plan. Their inclusion here is not a supported-configuration claim.

Conflicts, recovery & migration

Save conflicts, account recovery and migration must be demonstrated for the chosen configuration. No automatic conflict resolution or account-linking behavior is promised.

Data & project boundaries

Player data models, access ownership and migration needs must be established for the project. Custom identity providers and backend migrations are separately scoped work.

Product evidence

Demonstrations to come.

Authentication Session Flow and Cloud Save Backup Flow are candidate demonstrations. Verified recovery, conflict and migration evidence is not published here yet.

Availability & working together

The product. Help when you need it.

Concept — not available. Scope and timing are undecided. Software licensing and project services are separate offers.

Software · Concept

Player Cloud software license

A proposed Solution license would include its required shared dependencies. Final product inclusion, support terms and a purchase destination are not published yet. Project implementation is a separate engagement.

Ask about the product

Separately scoped services

Aether Player Cloud Integration

Discuss your account and save flows, selected backend and existing player data. Account linking, migrations or a custom identity provider require specific project scope.

Discuss Player Cloud integration
Compare service options & how we work together

Software licensing and project implementation are separate offers. Product-based setup and integration depend on a verified release and supported configuration; a concept page does not establish availability.

Assisted Setup

Your project fits a supported configuration and you need help getting started.

What you receive

Project preflight, installation, supported provider configuration, a checked reference flow and handoff notes.

Scope & engagement

Custom UI, data migration, unsupported providers and major architecture changes need a separate scope.

Fixed scope once the setup checklist confirms the fit.

Discuss setup

Production Integration

You need a supported product adapted to your existing game and its systems.

What you receive

Discovery, an integration plan, agreed project changes, provider and data integration, testing and handoff.

Scope & engagement

New provider adapters, broad redesigns and unrelated features are scoped separately.

Fixed scope for verified configurations. Uncertain work starts with paid discovery, then agreed milestones or time and materials.

Discuss integration

Custom Engineering

You need custom Unity UI, a new adapter, a migration or behavior beyond an existing product's scope.

What you receive

Agreed project-specific implementation, documentation and tests, with architectural work where needed.

Scope & engagement

The written scope defines what is included. New requirements are agreed before adding work.

Milestones or time and materials, with written change control.

Discuss custom work

How working together works.

  1. Start with a conversation

    Describe the outcome you need. A short free fit call establishes whether the work is a fit; detailed investigation belongs in discovery.

  2. Define the work

    Where the requirements are uncertain, paid discovery produces findings, risks and a recommended path. Before delivery, we agree on inputs, deliverables, exclusions and acceptance checks.

  3. Build, test and hand over

    I deliver against the agreed scope and hand over documentation, test results and known limitations. Ongoing support is a separate agreement.

A direct line to the developer

Tell me what you're building.

Interested in the Player Cloud concept? Describe the problem you'd want it to solve. This is an expression of interest, not a preorder or a release commitment.

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Inquiry details
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A short description of your project and the support you need is enough.