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Retention

Give players recurring reasons to return.

A proposed Retention Solution connecting rewards, missions and achievements into a recurring player loop.

An idea under exploration. Scope and timing are undecided.

Is it a fit?

A starting point for your project.

For teams designing daily or recurring activities that connect player goals with rewards and longer-term progress.

Concept — not available

Before you plan around it
Concept. The proposed features still need to be verified together as a complete loop. This page makes no player-retention or revenue guarantee.

Planned product scope

What it aims to bring together.

Candidate capabilities, subject to release verification.

Daily rewards

Bring recurring rewards and their progression context together.

Missions & achievements

Connect player goals, achievements and the rewards attached to them.

Notifications & insight

Coordinate notification and analytics integrations with the planned return loop.

Know the boundaries

Scope & compatibility.

Review the intended installation and the evidence still needed before release.

The complete player loop

Daily Rewards, Missions, Achievements, Progression, Rewards, Notifications and Analytics define candidate scope. A release must demonstrate how these pieces work together.

Provider configuration

Notification, account and analytics providers must be selected and verified for the intended platforms. No supported provider or Unity-version matrix is published yet.

Rules & project adaptation

Mission rules, reward design and notification behavior are project-specific. Custom workflows and integrations require separate scoping.

Product evidence

Demonstrations to come.

Daily Rewards Calendar and Missions and Achievements HUD are candidate demonstrations in the product plan. Verified product footage is not published here yet.

Availability & working together

The product. Help when you need it.

Concept — not available. Scope and timing are undecided. Software licensing and project services are separate offers.

Software · Concept

Retention software license

A proposed Solution license would include its required shared dependencies. Final product inclusion, support terms and a purchase destination are not published yet. Project implementation is a separate engagement.

Ask about the product

Separately scoped services

Aether Retention Integration

Discuss the recurring loop your game needs and the work to adapt its missions, rewards, notifications and analytics. Delivery depends on a defined and verified configuration.

Discuss retention integration
Compare service options & how we work together

Software licensing and project implementation are separate offers. Product-based setup and integration depend on a verified release and supported configuration; a concept page does not establish availability.

Assisted Setup

Your project fits a supported configuration and you need help getting started.

What you receive

Project preflight, installation, supported provider configuration, a checked reference flow and handoff notes.

Scope & engagement

Custom UI, data migration, unsupported providers and major architecture changes need a separate scope.

Fixed scope once the setup checklist confirms the fit.

Discuss setup

Production Integration

You need a supported product adapted to your existing game and its systems.

What you receive

Discovery, an integration plan, agreed project changes, provider and data integration, testing and handoff.

Scope & engagement

New provider adapters, broad redesigns and unrelated features are scoped separately.

Fixed scope for verified configurations. Uncertain work starts with paid discovery, then agreed milestones or time and materials.

Discuss integration

Custom Engineering

You need custom Unity UI, a new adapter, a migration or behavior beyond an existing product's scope.

What you receive

Agreed project-specific implementation, documentation and tests, with architectural work where needed.

Scope & engagement

The written scope defines what is included. New requirements are agreed before adding work.

Milestones or time and materials, with written change control.

Discuss custom work

How working together works.

  1. Start with a conversation

    Describe the outcome you need. A short free fit call establishes whether the work is a fit; detailed investigation belongs in discovery.

  2. Define the work

    Where the requirements are uncertain, paid discovery produces findings, risks and a recommended path. Before delivery, we agree on inputs, deliverables, exclusions and acceptance checks.

  3. Build, test and hand over

    I deliver against the agreed scope and hand over documentation, test results and known limitations. Ongoing support is a separate agreement.

A direct line to the developer

Tell me what you're building.

Interested in the Retention concept? Describe the problem you'd want it to solve. This is an expression of interest, not a preorder or a release commitment.

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Inquiry details
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A short description of your project and the support you need is enough.